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Sunday, May 1, 2016

Backroom is called the new shooter John Romero and Adrian Carmack

It had already been anticipated by the rumors, but now it becomes official with a campaign launched on Kickstarter. Blackroom is the new first-person shooter from legendary duo John Romero / Adrian Carmack (no relation to John). With single player and multiplayer components, and planned for PC and Mac, Blackroom offer classic gameplay and sustained rates within FPS experience "gut."

The two founded a new startup, called The Night Work Games, through which seek to raise $ 700,000 from Kickstarter. The announcement was preceded by a funny video, which parodies a famous scene of the recent Star Wars movies. It is no coincidence, moreover, that Blackroom be announced near the exit of Doom, since both titles rifaranno to the gameplay of Quake III Arena, while pursuing two different philosophies.

"We will have very fast pace and gameplay that will reward the skill," says Romero, who plans to release its game in the winter 2018. "They will return rocket jumping and circle strafing. In addition, we will use a type of original narrative that will allow us to do some interesting things. "

John Romero has recently created a new map for the original Doom, which marked his return to the game that made him so popular after 21 years of separation. The map, called Tech Gone Bad, has had about a million views and is served to revive the name of Romero as a creator of game content.

Blackroom will characterize the intensity of his playing rhythms and, in single player, will include exploration, speed and of course fighting. Both in single player and multiplayer, the player will be required to promptly dodge enemy fire and to use rocket jumps and strafe circular to minimize the blows. The game will be fully editable PC and developers will work closely together in all phases with the players.

Will be set in a future better not defined within a simulated world that is a sort of evolution of virtual reality environments that are fashionable today. This will give developers the ability to insert mechanical innovative gameplay and to go beyond the classical schemes of real physics.

Blackroom offer several multiplayer modes such as cooperative play, deathmatch 1 vs 1 arena and the classic free-for-all. Between the location of the maps we find military routes, places of hell and interstellar space. There will be 6 maps in the first version of the game, but others may be added from the community who will have the modding tools. Blackroom will support dedicated servers.

The single player campaign will last about 10 hours and alternate wild environments, Victorian mansions, galleons and pirate ghost town. The protagonist will be Santiago Sonora, Chief Engineer of hnode Hoxar Inc., the leading company in the world creator of holographic simulations.

Inside a giant black room, the Blackroom technology can create holographic experiences totally indistinguishable from reality. But at some point the Hoxar loses control over its predictive memory technologies and ends up merging virtual and real. The protagonist is sent to investigate through a series of dangerous holographic simulations originally developed for users of Blackroom, from medieval castles to horror scenarios.

It seems to present itself as a brilliant idea that will allow authors to offer varied scenarios between them. Also because players can use a device known as Boxel, through which they can influence the simulation and change the environment, as well as weapons and enemies. The Boxel is the simulation controller and this will allow you to change many parameters, and to slow down time.

Romero is the game designers and level designers Blackroom, while Adrian Carmack occupies the position of artistic director. The two founded id Software along with Tom Hall, who now works for Glu Mobile, and John Carmack, now Oculus VR. "It's amazing to work again with Adrian after all these years," said Romero. "We are developing the game that fans of shooters expect. It's a kind of game that we know well and we love to play. One shooter that rewards skill, by the arms movements to the knowledge of the map."

Blackroom not use a DRM system and will be distributed via Steam. If the campaign on Kickstarter will be fine, Romero will try to form a development team consisting of at least 20 people. "It's more fun to work with small teams". They will give a hand also Brenda, his wife, and his son Donovan, who meanwhile is completing his own project (not without help from the father), Gunman Taco Truck.

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