Skip to main content

VicoVE: the system for the virtual reality viewer for smartphones and sensor type Kinect

Virtual reality is one of the hot topics of this in 2016, but to be able to get to an experience that is really closer to the real technology needs to take some steps forward. Systems like HTC Lives require you to wear a visor connected by a bundle of cables to a PC and use two sticks to hold in hand to interact with the virtual environment.


Free yourself from wires and have more natural interface, not mediated by objects to hold, could be the first two steps for a more immersive experience. It is one that aims VicoVR, recently crowdfunding on Indiegogo, a system composed of a viewer for smartphones and a detection unit of the movement in Kinect style. Compatible with apps and games for Android and iOS smartphones and 4 to 6 inches diagonally promises more immersive gaming experience, similar to that obtained with a system like Vive.

They have already been developed by 3DiVi applications for the optimization of the features, but the presence of a free SDK should also facilitate the arrival of third-party apps. VicoVR also can interface with systems such as Android TV, Apple TV, Android Game Console, or used with Samsung Gear VR and Google Cardboard and apps designed for them. The system is able to recognize joints 19 on the body of two people simultaneously, thus enabling the simultaneous presence of two players in games in which they are provided. It also offers tracking the position of the head, one of the main features of HTC Lives and Oculus, but in this case wirelessly.

The system is certainly interesting and the price of $ 349 USD, with packages in exchange for donation of Indiegogo that start at $ 219, with the display, motion sensor and remote controller. Of course you have to be in possession of a smartphone to be included in the viewer: in this case the display resolution is vital and will also be the graphics power to handle smoothly the contents, worth a bad representation of virtual reality.

Comments

Popular posts from this blog

The Silent Revolution of On-Device AI: Why the Cloud Is No Longer King

Introduction For years, artificial intelligence has meant one thing: the cloud. Whether you’re asking ChatGPT a question, editing a photo with AI tools, or getting recommendations on Netflix — those decisions happen on distant servers, not your device. But that’s changing. Thanks to major advances in silicon, model compression, and memory architecture, AI is quietly migrating from giant data centres to the palm of your hand. Your phone, your laptop, your smartwatch — all are becoming AI engines in their own right. It’s a shift that redefines not just how AI works, but who controls it, how private it is, and what it can do for you. This article explores the rise of on-device AI — how it works, why it matters, and why the cloud’s days as the centre of the AI universe might be numbered. What Is On-Device AI? On-device AI refers to machine learning models that run locally on your smartphone, tablet, laptop, or edge device — without needing constant access to the cloud. In practi...

Apple’s AI Push: Everything We Know About Apple Intelligence So Far

Apple’s WWDC 2025 confirmed what many suspected: Apple is finally making a serious leap into artificial intelligence. Dubbed “Apple Intelligence,” the suite of AI-powered tools, enhancements, and integrations marks the company’s biggest software evolution in a decade. But unlike competitors racing to plug AI into everything, Apple is taking a slower, more deliberate approach — one rooted in privacy, on-device processing, and ecosystem synergy. If you’re wondering what Apple Intelligence actually is, how it works, and what it means for your iPhone, iPad, or Mac, you’re in the right place. This article breaks it all down.   What Is Apple Intelligence? Let’s get the terminology clear first. Apple Intelligence isn’t a product — it’s a platform. It’s not just a chatbot. It’s a system-wide integration of generative AI, machine learning, and personal context awareness, embedded across Apple’s OS platforms. Think of it as a foundational AI layer stitched into iOS 18, iPadOS 18, and m...

Max Q: Anomalous

Hello and welcome back to Max Q! Last week wasn’t the most successful for spaceflight missions. We’ll get into that a bit more below. In this issue: First up, a botched launch from Virgin Orbit… …followed by one from ABL Space Systems News from Rocket Lab, World View and more Virgin Orbit’s botched launch highlights shaky financial future After Virgin Orbit’s launch failure last Monday, during which the mission experienced an  “anomaly” that prevented the rocket from reaching orbit, I went back over the company’s financials — and things aren’t looking good. For Virgin Orbit, this year has likely been completely turned on its head. The company was aiming for three launches this year, but everything will remain grounded until the cause of the anomaly has been identified and resolved. It’s unclear how long that will take, but likely at least three months. Add this delay to Virgin’s dwindling cash reserves and you have a foundation that’s suddenly much shakier than before. ...