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Sunday, April 17, 2016

Facebook wants to make more social virtual reality. The selfie will be virtual

Facebook, at the F8 conference for developers, was able to explain his vision on the evolution of social networks that, in future, will exploit more deeply the possibilities offered by emerging technology applied to the Virtual Reality industry. An evolution of the most popular social network in optical VR certainly not far-fetched, given that Facebook acquired Oculus two years ago, at the forefront in the Virtual Reality market.

Integrating Virtual Reality in Facebook in the coming years does not seem to be is under discussion, but it remains to understand how this will be done. It is not just to observe content in a shared virtual space, how to play in the virtual environment the same dynamics that govern interpersonal relations both in the real world, both in the current social networks. From verbal dialogue, the sharing of photos, to get to virtual selfies

On the stage of Mike Schroepfer conference, Facebook's CTO, gave a concrete demonstration of the way in which even the group selfies could find space in the Virtual Reality. The Facebook executive wore a visor Oculus Rift and is connected remotely with some colleagues: the avatars in the virtual space of the participants have taken shape, behind them the panoramic image 360 ​​degrees in London. The step to extract the virtual selfie stick and take a selfie in the company of his colleague was short; just as quickly the image was shared on Facebook:

A selfie, objectively, far from "photorealistic" with avatars played rudimentarily, but the important aspect of the proof is the concept that sustains it, that is the vision that Facebook has a social network that will more and more space to technologies VR, using them to allow you to tighten even further the relations (virtual) among participants. Eloquent statements made by Yaser Sheikh, Oculus researcher, in this regard:

Imagine experience company in the virtual reality indistinguishable from real life. Where the technology disappears and you are simply interacting with another person.

Of course the goal pointed to by Facebook is certainly not around the corner. First, the virtual reality viewers now only reach the consumer market with products such as the Oculus Rift used for demonstrating Mike Schroepfer, that can not be defined at mainstream price of light. Secondly, the objective of making the experience company in VR indistinguishable from that real collides with technical limitations that exist even with the most advanced VR viewers. The road in each case is plotted and although it is still premature to say that the selfie of the future will be virtual, Facebook poses as of now the basis for developing its own social network embracing new technologies.

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