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YouTube introduces the 360 ° video, and the new 'spatial sound'

YouTube has announced the introduction of a 360 ° video on even in direct service. Then you can see concerts, sporting events, or otherwise without having to wait for the event to upload whole, relying on a live streaming as possible simultaneously, allowing connections, the original event. The first large-scale use will be during Coachella, the artistic and musical summer event, in the weekend of the second and final event.

"We launched the support for videos to 360 ° in March 2015", he wrote on the official Google blog. "Musicians, athletes and brands have done amazing things with this technology. Now they can do much more to bring fans into their world with 360-degree video streamed live. And after years of live streaming for fans in Coachella around the world who can not attend the festival, this year we deliver the festival as we never did before. "

The company also announced the introduction of spatial audio within the "on-demand" video, those not directly. It is a key feature within the 360 ​​° video, since it allows you to listen to sounds from various sources as well as they would in reality. Among the characteristics of the sound produced are considered the depth, the distance and the intensity, indispensable for understanding the source that produces the sound stream.

YouTube recommends testing any functionality with this playlist via an Android device connected to the external ear.

The company announced a collaborative project with various companies that are pushing the adoption of virtual reality and the 360 ​​° video. Among these VideoStitch appointment and Two Big Ears in order to make their software compatible with live video at 360 ° and the spatial audio on YouTube, with more innovations that are planned for the near future.

"Students can now experience news events as they unfold without leaving the classroom. Travelers can live far sites and explorers can immerse themselves in the high seas, all without the physical constraints of the real world," he writes the company, continuing: "the kids today who dream of going to a basketball game or concert may do so even if they are far from the place where the events take place. Those who were once limited experience are now available to anyone, anywhere and everytime".

What is certain is that there are still several physical limits to the spread of virtual reality as a live stream. To date it is a technical challenge with results that can be greatly improved, but YouTube seems to promise that the differences between the real and the virtual are increasingly thinned over the next few years.

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