The game director of Final Fantasy XV, Hajime Tabata, has released some new information concerning the game's main campaign and the fluidity of the graphics engine. In the course of a video stream - carried out by Siliconera - Tabata assured that the main quest will require approximately 50 hours to complete, and it will be 10 hours longer than the estimates made by the earlier teams. It seems in fact that the game is more robust than had been originally planned.
Although developers are still not involved in the final stages of balance, Tabata ensures that the optimization has already been launched and the goal are the stable 30fps, but the engine could also guarantee threshold is exceeded.
Obviously further improvements will continue to be implemented until the Gold stage. Further information about the technical side will be made public during a specially dedicated event, to be held in Los Angeles next week.
The gameplay of Final Fantasy XV will be a derivation of the one of Kingdom Hearts with elements of third-person shooter. Visually, the new chapter will lose that magical connotation that we saw in the predecessors, with more realistic images. The fighting also look very different from the traditional Final Fantasy since the player can move freely around the monsters.
Players will have the ability to teleport both within the fighting during the exploration phase. Of course not miss the party, made up of characters with different characteristics and abilities. The party will be predetermined and consists of three characters, and the player can freely choose to switch between them whenever he wants.
The authors added that, although some cut-scenes will prerendered, others can accommodate within them the real-time events. During the narration, so the player could be called to account and having to prove ready to intervene. For example, you could suddenly trigger a fight.
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