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Thursday, February 18, 2016

IO Interactive: episodic formula will work for the triple-A projects

According to game director Hans Seifert choosing to bring to market a triple-A title following this formula it will prove increasingly effective creatively and strategically.


"A lot of people told us 'why do not you wait to publish the game?'. My answer to this question is that we intend to publish the game (in its entirety) at the end of the season. Therefore, if you are of the traditional players, you can buy it to disk at the end of 2016, if that's what you want. Nobody prevents you from doing it, but why people who want to make the trip with us should wait to pass all this time? "Seifert said in a recent interview.

Seifert is adamant that there is room for episodic formula in many other productions in the coming years, although it is also aware that this is not a solution to any type of game.

"I honestly believe that for many titles would be a good choice to do something similar, and there will be many others who will follow this path in the future. But I am also convinced that it is not a suitable solution for any game. "

The final version of Hitman is scheduled for 11 March.

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