Jen-Hsun "Jensen" Huang began his presentation at Austin talking about NVIDIA Ansel. It is a tool that allows you to capture screenshots in-game in a way certainly innovative. integrated directly into the NVIDIA drivers, it allows you to move freely within the game and apply different color filters.
Ansel capture screenshots at unimaginable resolutions, up to 10 times more of the defined 4K, and then with about 60 thousand pixels with respect to the horizontal axis. In addition, images can also be in full stereo 360, thereby directly adaptable to virtual reality. Think of an image that allows you to see around 360 degrees from the point of observation, shared on social networks and be experienced with the latest virtual reality solutions such as HTC Lives or even Google Cardboard via smartphones.
The second announcement Jensen involved an evolution of NVIDIA VrWorks dedicated to audio. Jensen has described as the prime mover of acoustic simulation based on physics. As well as the physics-based rendering, this algorithm is able to recreate the aural experience on the basis of the bounces sound waves depending on the physical structure of the environment and the objects that are found there. Dynamically, based on the movements of these objects and the changes that occur in the environment, the audio is modulated accordingly.
Austin also NVIDIA presented a new virtual reality experience known as VR Funhouse, where are celebrated the latest techniques to improve the experience in virtual reality, including VrWorks Audio.
But the announcement that all were waiting for, and it came with a few hours ahead of schedule, is what NVIDIA calls "the King", a project they have worked on 7,000 people and which cost even $ 7 billion . We're talking architecture Pascal, which is made with the constructive process by TSMC 16nm FinFET and is able to offer energy efficiency ever for a video card and the highest performance. The memory of the GeForce 1080 GTX will be of type GDDR5X (8 GB) with an output of 9 TFLOPs processing. The GPU consists of 7.2 billion transistors.
Jensen talked about 209mV peak-to-peak against 120mV Maxwell in terms of energy efficiency, which results in higher performance than payable by two 980 SLI in SLI configuration and a Titan X. We are talking about a capacity of elaboration that, if confirmed, is an "irresponsible performance level", defines how the CEO of NVIDIA.
During the event, Jensen, along with Tim Sweeney, CEO of Epic Games, showed a demo of Paragon, the last MOBA developed by the software house responsible for the Unreal Engine 4. The game was paused to show the data on GPU operating frequency and memory provided by the tool EVGA Precision X. Well, the GPU touched the 2144 MHz, while the memory stood at 5508 MHz. it is unprecedented performance for an air-cooled solution, that capitalize the advantage energy that NVIDIA had already acquired with Maxwell.
GeForce 1080 GTX is twice as powerful Titan X and 3 times more efficient than the latter. And what's even more interesting is that the price is competitive, $ 599. GeForce 1080 GTX will come into the market worldwide on 27 May.
There will also GeForce 1070 GTX, equipped with 8 GB of GDDR5 memory and is capable of delivering a total power of 6.5 TFLOPS. This solution will arrive on June 10 and will have a $ 379 list price.
But the American evening did not end with the announcement of the two GeForce because Jensen also spoke of Simultaneous multi-projection. This technology enables the GPU to render 16 viewport independently to split the image and apply different distortion effects and perspective based on each portion. Built on the same principle behind VrWorks in surround conditions Simultaneous multi-view projection helps to return in an accurate aspect ratios without performance degradation.
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