The Fullbright Company, known for scoring Gone Home, announced that Tacoma, interesting first-person adventure set in space, has been postponed until the spring of 2017. The communication was given through a network email newsletter, which states that the project suffered a delay of at least six months compared to the original plans. The launch would in fact have taken place during the summer of this year.
The decision to postpone the deadline is due to feedback received during the tests carried out last year, after which the team has chosen to reconsider many aspects of the game experience.
"After revealing the contents last summer we have prepared a playtest developers for some friends of whom we trust, we have thoroughly analyzed their opinions and feelings about how far we were, and we decided to review a number of central assumptions that we had inserted in the game, "writes Fullbright.
In recent months the studio has spent most of the time to redefine a series of elements that required further attention and the opinions received during a later build confirmed that the choice of taking additional time was correct, although it has caused a dilation timing. Tacoma is confirmed for PC, Mac, Linux, and Xbox One.
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