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Doom: unveiled the multiplayer mode

That you're a fan of the classic deathmatch or you are looking for a particular multiplayer, Doom has something for you. Because you can play the six modes that here we list, of which three are presented in lime movie of news.
id Software seems to have wanted to encourage creativity, creating game modes that can be innovative within a certainly very inflated sector. These innovations will then intersect with the classical approach that will draw to mind the multiplayer Quake III Arena.
The reaper of souls is similar to Team Deathmatch (see below), but instead of earning points with the killings, players must collect the souls of fallen enemies. Every soul will remain on the field for a limited time, with the souls that may be collected by both teams. Only the opposing team earns points by collecting a soul, but the comrades of the fallen can interfere recovering its soul to prevent the enemies to earn points.
At the point where he will be killed the first player will see a demonic rune. In addition to the power of demonic powers, players killed by a demon leave two reclamabili picture, instead of a. When you kill a demon, too, it will be able to recover five souls.
In Freeze mode, instead of killing the enemies, they will remain frozen in place, immobilized in a block of ice. Teammates will thaw staying there nearby allies for a certain period of time. Shooting players in blocks of ice or sbalzandoli otherwise, they can be slid on. For example firing at an ally frozen to push it to a lethal danger, the latter will cause the ice to melt, which will free the ally. Or, you can prevent an enemy is thawed tossing him away from a companion. The victory will go to the first team that completely freezes opponents. If the timer runs are still enemies of thawed, then the team with the highest number of active players.
Via the mode of war is an even more insane version of King of the Hill. A single winning point will move to the map along a predefined path. What's more, on the same route he will travel a rune demon, but on the opposite side from the winning point. Players will then be forced to make decisions, or whether to concentrate on winning point or focus on the rune.
The Domination provides up to three static and conquest points scattered around the map. The players will appear on different sides of the map, and will check the winning points by eliminating enemies and remaining within the designated area. Points are awarded based on the time of a winning point control.
During the game, the arena will be randomly generated a rune, and its appearance will be announced to all players, creating a race to collect it. Since the demons are more powerful than standard soldiers (as in all modes), the team will head to recover the rune to prevent opponents to recover. In fact, if the team trailing will get the rune demonic, it will have a serious chance to reverse the result by capturing a winning point and easily defending it.
Team Deathmatch is instead the classic mode, already seen in Doom beta. Players choose their own equipment, customizing their marine and become demons recovering demonic rune in the game (the killings demon count as normal ones).
The second classic multiplayer DOOM, Clan Arena is a game of elimination. Once dead, he's dead forever. Does not fit into the game. In this mode, no demons will be available.

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