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Tim Schafer optimistic about the future fate of the crowdfunding

Tim Schafer, Double Fine Productions leader, expressed positive views on the fate of the crowdfunding as a method of financing and publication of certain projects. According to him this mechanism is not only able to leave more creative freedom to developers, but also to be functional for those products that aim to achieve further intentions with respect to crowdfunding itself. At the same time the hope is that the market put her into second place by the very limited funding of securities and instead create a synergy between different investment methods, united by a common purpose for the larger projects.


In the past, publishers have not supported Psychonauts 2, as considered most appropriate by Schafer to start the project. By his own admission there was an attempt to approach the market as early as 2011, but there was no way to reach a satisfactory agreement, at least from the point of view of Double Fine. The new policy therefore allows to receive money from multiple sources and this factor also improves relations with major lenders. Psychoanuts 2 will be developed with money coming from so many directions, in part thanks to money from the same study, in part by large external financiers. When these resources will be added to the liquidity provided by backer and investors through the platform Fig, Schafer will have achieved the goal he set for himself.

"We sense that he put together the Psychonauts 2 budget keeping in mind what we could get from any single source. Much of my time was spent thinking about how the person who gave us money could be trusted not to lose that money. It 'hard to convince a single company to support this process. I'm not saying that they are evil or are strange; I too, if they were my money, I would appreciate receiving confirmation that there'll end up losing them. However, this approach usually leads companies to work in ways that are not productive, "said the leader of Double Fine to Gamasutra.

And therefore the crowdfunding comes into the picture to make things a little 'easier. Setting your project in these terms, Schafer points out that even the traditional publishers demonstrate improved openness and readiness for dialogue.

"Publishers like it because it reduces some of the risks, they appreciate that you yourself has taken charge of a monetary risk. They are also favorable to the crowdfunding because it shows that there is interest from the public. It works for them and it works for us, and I think is a good way to handle it. "

According to Schafer this approach can lead the development of video games in a direction closer to that of film productions, where the money comes from more funding rather than a single agreement with a single publisher. The hopes of the American developer are therefore directed to a constant growth of this new economic model, to the point of making it in effect an integral part of the whole and a constant in the market.



"The films are made with money coming from different directions. These budgets are put together from any direction. We are moving away from the traditional model in which a single company does everything. When we realized Broken Age is perceived the novelty factor. Nowadays many people do not even notice the crowdfunding campaigns. I wish that this dynamic is an integral part of how we will achieve in the future games. I want to be a repeatable method, so to speak. In the past it seemed a clever bit, and it's not the case that it is perceived in this way. "

Despite all Schefer also remains aware of the fact that the basis of crowdfunding there are some unresolved issues, which is why he specified that platforms such as Fig plan to divide, in proportion, the profits derived from each project with the people who made it possible . Moreover, at present, this option is only available in the US, but there may be further developments in the near future.

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