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Saturday, April 16, 2016

Microsoft removes the lock to the frame rate for Windows 10 games, word of Remedy

The stuttering problems and frame of Quantum Break distribution will be fixed in an upcoming patch. He does know Remedy Entertainment with a post in which briefs the players about the state of work aimed at improving the performance of Quantum Break the Windows 10 version.

However, the technique of temporal image reconstruction, and consequent rendering 720p and not the output resolution selected by the player, will remain unchanged on Windows 10. Same concerns support to multiGPU, which, according to Remedy, goes " outside the scope "of Quantum Break.

But the most interesting of the post has to do with the removal of the block to the frame rate that currently exists on the Windows Platform Universal, which requires games to be run at frame rates in line with the refresh rate of the monitor. "As of May, Microsoft will allow developers to disable v-sync and allow to implement support for the G-Sync monitor and FreeSync" reads the post of Remedy. "This means that the UWP games running in full screen and those that run in windowed mode without borders will enjoy all the performance advantages of traditional internal screen".

Remedy also claims to be working with AMD and NVIDIA engineers to overcome the Quantum Break performance limits with the Radeon and GeForce hardware.

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